Tuesday, July 14, 2015

Creep (2014)




I hate found footage films. I can understand why movie studios and consumers like them though, in theory they immerse you into the film in a way that otherwise couldn't be done. They normally run cheaper to make and sadly people expect less from them in terms of CGI, story and overall effort. In contrast, I have a certain level of understanding with independent films. They are created on a lower budget, typically have no star power and are normally written, directed, staring and produced by one person. This is called a passion project and can easily lead to the creation of a terrible movie. When you combine independent and found footage genres it’s rare that what results is any good. I don’t think before today I had ever seen a good independent found footage film.


We can blame this piece of trash for the whole crap sub-genere.

The movie opens with Aaron (Patrick Brice) and his video camera. He is driving into the mountains to meet a client to do some video recording for him. The Craigslist ad said it would pay $1000 for 8 hours of work, only those who can use discretion should apply. When he arrives we meet Josef (Mark Duplass), his client and all around energetic and slightly off kilter guy. We quickly learn that Josef has a brain tumor the size of a baseball and he is projected to die in the next 2-3 months. He has a wife of 6 years and unborn child whom he will not meet before he dies. Josef explains this is why he has hired Aaron, to do a video recording for his son, Buddy. The story progresses and as it does we are treated to various scenes of Josef being creepy and Aaron being a little weirded out. There is some comedy relief, strange occurrences, long takes of blank expressions and lots of double talk. Josef seems weird but there’s never enough evidence to set off warning bells. It’s only just enough to get you to say “I think I would be leaving if I were him”. Still there is always a reason to stay and keep recording. In this aspect it does more than most in the found footage genre, it explains in a real and smart way why he still records everything.
Look at how my friends are dying, I better get this all on film.
It's too bad that Creep is just another drop in a pool of the already over saturated found footage market because it is a really well done movie. It uses its meager budget and the found footage style to its advantage. It shows you more than you need to see to understand the story but just enough to get a feel for the characters. The movie takes a few twists and turns, but never gets into serious scare territory, this is more of a creepy, unsettling style of film. It made me shift in my seat more than once because I was physically uncomfortable for Aaron. The intent of the film is never to shock or even make us jump in our seats its goal is to make us feel like something is just always slightly askew. It accomplish this in spades, long lingering shots, no background music and a set that is unsettling in itself. To add to the film’s sense of isolation, there are only 2 people in the whole movie. There are two more that we hear on the phone, but never see. This makes the movie feel small and intimate, like these are the only two characters in the world.
Also, PeachFuzz is heavily featured throughout.
If you like more of a traditional Hitchcockian style of horror, this movie is for you. It’s slow, but I never looked at my watch. It feels improvised, yet methodical. Everything gets paid off by the end of the film. In a time when horror films are more about what you see and less about the feelings you feel, this is a breath of fresh air. I highly recommend this movie to horror fans and avid movie goers.

I give it 9 out of 10 peachfuzz masks.

Saturday, August 16, 2014

Let's Be Cops (2014)

Let's Be Cops is one joke. The entire film is one joke over and over again. You see there are lots of movies that follow this rule, it's fairly common among the lower brow comedy films. Actually, one of my favorite comedies follows this logic, Dumb and Dumber. The joke is "look at how dumb these guys are" everything revolves around that one joke but man does it work. In Let's Be Cops the joke is "look at how they aren't cops.... but they're wearing uniforms!" honestly it works at first.... then it very quickly starts to drag on. I'll get into more detail lower but I want people to know that I will be having spoilers in this so if you care don't read on. If you have not seen it, but really, don't.
"Look! They're cops and they are chasing women! So funny"
The film starts with Justin (Damon Wayans jr.) and Ryan (Jake Johnson) in a diner talking. We learn through boring exposition that they have moved to L.A. to try to make it in the entertainment world and have yet to make any head way. Justin works at a video game company as an intern and Ryan was in a herpes commercial that payed 11,000 dollars which he has been living off of. Justin has been working on a game called "Patrolman L.A.". He of course bought some LAPD uniforms to do research with. After having his video game idea shot down, in a scene that people who know anything about current video games will find funny, he returns home to find out that he and Ryan will be going to a party that night and need costumes. They debate costumes and after a minute of debate we have a title... "Let's Be Cops!" Ryan yells.

LET'S BE COPS
"But we don't know how to be cops!"

The concept could be funny with a powerful script but as they go through the movie the novelty of guys dressed as cops smoking weed and telling people to stop walking because they can wears off.  Granted, this type of comedy isn't really in my wheel house but I swear I only laughed once every few minutes and it's not like they weren't trying, jokes and visual gags were a plenty they just never really hit. A scene that stands out is Justin, now called Officer Chang, searching people by making them dance. People in the audience were laughing as he instructed them to twerk. Still an unfunny comedy, not that rare, no this film goes beyond that. It attempts to be an action comedy.

The action is awful. It's really some of the worst, unnecessary, boring action I have seen on film. What makes it worse is that the action kicks in during the last 10 minutes. It, of course, starts with the obligatory "suit up" scene. What baffles me is that there are tons of guns shown yet they each only bring one pistol with one clip, both run out of ammo instantly. A perfect example where this is done right is in Hot Fuzz, which I would have much rather watched.

The cast in Let's Be Cops is strong and the acting is pretty good. It's just to bad that the director and editors must not have known what they were doing. Scenes go on for to long and sometimes feel like they were completely unneeded. It's a poorly crafted film. It's not very funny. The action is awful. So what's the good?
http://www.gannett-cdn.com/-mm-/0ee06107ffc173f9bffd75bc5915e7003005dcc5/c=284-0-3074-2098&r=x383&c=540x380/local/-/media/USATODAY/GenericImages/2014/08/11/1407782861000-RIGGLE-LETS-BE-COPS-MOV--JY-1649--66423124.JPG
Rob Riggle
I give this film 4 real bullet proof vests out of 10.


Friday, March 21, 2014

Divergent (2014): A dystopian clone

Divergent is the newest teen fiction book to get the Twilight treatment. I understand why they keep making this style of film, after all, the film companies are making money hand over fist. I am sure that this movie will be no different. Divergent is good, don't get me wrong, it's far from high theater but its a decent little film. Needless to say my review will have some spoilers, nothing major but be prepared for it.           


I went into Divergent thinking it was going to be a piece of crap. The trailer and commercials really didn't do much to tell us the story or anything about it. All I knew was that it was based around a 16 year old girl and the world is all kinds of screwed up. In reality it's a dystopian future story about class system warfare. I really didn't get that from the little bit of trailer but yeah... very very Hunger Games-esque. It's easy to see why this film was chosen to be made at this time, it really follows the beats that the Hunger Games set. Weak female protagonist who is a teenager, budding teenage romance, dystopian setting, strangely set up class system that the film doesn't really explain, the inability to use a god damn tri-pod and of course the mediocre action scenes.

This movie has the worst fighting style ever.

The basic story is that in Chicago lives “Tris” (Shailene Diann Woodley), a 16 year old girl who has to choose a caste. She takes a test and is told she is DIVERGENT (ohhh that's where the title comes from!). Which we, as the viewer, don't really know what that means but apparently it gets you a one way ticket to deaths-ville. The person administering the test tells her of this then gives her no more information, leaving Tris, and us completely in the dark. Even after seeing the movie, I don't really know what being divergent means, it seems to give you the ability to shoot stuff and throw knives but I digress. They say that those who are divergent can't be controlled, but they really don't show us how these other people are being controlled so it doesn't make much sense. She picks the black and red clan that specializes in war and peace keeping and they also teach free running for some reason. She starts to get trained by this hunky drill instructor type guy named “Four” (Theo James) and of course they start falling in love instantly. The plot comes into it's own when she learns that someone is trying to over throw the faction who runs the political aspects of their society.

What it does well is world building. I understand that this film is the first of (shockingly) a trilogy and all three have already been green lit and the actors have all been attached for their roles throughout the series. It does a good job of laying some ground work for the next few movies but there seems to be this tend in films where they don't feel the need to tell you everything that is going on. It's the future and bad stuff went down, even though we don't know what happened we know it had to be bad because most of Chicago is destroyed. There's no explanation given which pissed me off. Honestly dystopian films from yesteryear at least had the decency to give us a damn text scroll at the beginning. I understand that less is more sometimes but man, who gives a flying fuck that a 16 year old girl is falling in love when we can see the story of how Chicago fell.

I'm pretty sure the writer came up with these based on Magic: The Gathering mana types.

What the film doesn't do well is the script. I know it's based on a book so the blame falls mostly on it for the crappy script but man... it is bad. Lines that are cringe worthy and explanation of scenes that we have just seen (or sometimes while it is happening), this doesn't make for an enjoyable experience. This movie spoon fed its audience to a very large degree. Film makers need to not be afraid to let the intelligence of the audience do some of the obvious work for them. Let us put a few of the pieces together ourselves. The actors didn't make or break it for me, they all did an okay job. The special effects were okay, looked like a good amount of green screen but nothing to crazy.

All in all this film was pretty okay. It didn't do anything really wrong besides be written poorly but it didn't really do anything right either. I predict this will be a big box office smash, much like The Hunger Games. After all this is really just a clone of an already mediocre film.

6/10 Clans that are based on Magic: The Gathering cards

Sunday, December 23, 2012

Chris's Album Review's - Soundgarden - King Animal


     On November 13th 2012 Soundgarden came out with their 6th album and their first in 16 years. I was excited when I heard that they had come out with one. I was surprised that I had not heard of it before the release but our local rock radio station has made the full transition to top 40, therefore leaving my county without a rock radio station, it's upsetting but I digress. Soundgarden's history shows them on par with bands like Pearl Jam, Alice in Chains and of course Nirvana. I personally would rank them above Pearl Jam and below Alice in Chains with Nirvana conceding before completion and therefor coming in last by a healthy margin. Simply put Soundgarden is grunge, not modern rock. So why does this album sound like BuckCherry?

     Don't get me wrong, band's like BuckCherry and Three Day's Grace have their place in the world of music and I understand how Soundgarden got where they are now with Audioslave, Chris Cornell's solo career and all that but using the name Soundgarden set's up a certain understanding of what we are going to be listening to, this album refuses to follow those terms of understanding. "Well Chris..." your saying "Many other bands have changed the way they play and you yourself have said that a band evolving is important for creativity". These are true statments and things I do believe, however, as I said above, it has been 16 years since we have heard from Soundgarden, there's not progress, no point A to point B to point C. THey just went straight from point A to point T. The band still works well together as they always have but that edge, the raw sound, that attitude that they used to have is long gone.

God... It's like 30 years have passed...


The difference in style is most apparent in the opening song "Been Away Too Long". While listening to this song for the first time I said to myself "okay, well there's the single" which is something you shouldn't want or have to say while listening to an album. I didn't look it up on Wikipedia or anything it just sounds like a single and it's the only song on the album that sounds like a single. The closing song "Rowing" is a nice song to end the album on because its a bit more bluesy. I think its the best song on the album and the best use of the bands talents. There's not a lot of other songs to talk about, honestly there's not a lot good or bad to say about the album and I'm having a hard time pin pointing why it's not good. I think in all honesty it's just a blah album.

     A blah album is an album you pick up, listen to and put back down without second thought. There's nothing really wrong with the album it just doesn't hold your attention, there's no replay value. I found myself bored listening to it while driving, thinking about all the better albums I could be listening to. At the end of the day this album is neither good nor bad, all I can say is that right now I know it exists. Would I recommend it? Not at all except for diehard fans that don't have an issue making excuses for the band. To sum it up Soundgarden didn't need to make an album to remind fans that they still existed, but I think they needed to make one to remind their bank accounts. After writing this I will mostly likely forget this album was released.

What were we talking about again?

4 out of 10 barbie dolls melting on a bar-b-Que

Sunday, December 16, 2012

City of Heroes - A Retrospective

    City Of Heroes - A Retrospective

 File:COHgamebox.jpg

This is a story about my time spent playing a game that was near and dear to me. This is a true story.

I started playing city of heroes in April 2004 when it hit shelves. I remember it vividly. I went to Best Buy to try and find a new game that was like "Freedom Force". I saw City of Heroes and figured "looks like a third person action title where you get to make your own hero, neat". When I got home and loaded it up it prompted me for my credit card info which was surprising. "Why would you need my credit card?" I asked the computer. After a Google search I learned it was an MMORPG, a type of game that was played exclusively online with other people. This interested me as the only other MMORPG I had play at this point was Asheron's Call, and that was 1 time, at a friends house. I gladly paid an extra 15 bucks to get it going. I mean, I had already spent 50 on the game and installed it. I told myself I can always cancel it if I want.

I looked through the class types that were available. Blaster - ranged damage dealers, Tankers - melee damage takers, Defenders - support and healing, Scrapers - melee damage dealers and Controllers - crowd control and support. After mush deliberation I rolled out a Controller named The Telepathy and started playing. It was great! I had some good teammates who worked well with me and each other. This was a great game with people who were my "friends". 3 months later my girlfriend moved in with me and the most common phrase heard at my home was "Are you coming to bed tonight?" Which was normally followed by a grunt and a slurp of coffee. I had talked a few of my "RL" friend into playing at this point too and we would play all night until the servers went down for maintenance at 7 am. Then we would go and eat breakfast and I would visit my girl, who was working the morning shift at Starbucks at the time and apologize for the night before, normally explaining that we got into a "thing" that took way longer than expected.

I was addicted. I bought guides, spent all my free time on the online community boards, came up with tactics for missions and assumed leadership off my own supergroup, The Mongrels. I even wrote down all my ideas on how to make our characters better by playing off each others power sets. Then out of the blue I ran out of money to pay for it each month. You see, I had quit my job because they refused to promote me to a leadership position. Stupid move on my part but luckily I had saved a few bucks from the work I was doing so I could live for a few months without issue. A few months quickly became a month and it wasn't long before I was mooching off of the girlfriend. I switched over my account to her card without her knowing, but unlike me, she checked her statements. So that didn't last. I was left with no choice but to find a new job.



Next thing I knew I was playing again, and my efforts were redoubled. I had enlisted all my friends and we played daily. What a great time we had, we each picked a class and power set that would work well with everyone and we tore the game up. By this point, I had somehow gotten married. With the release of City of Villains I knew I had to upgrade my computer. Downside was there was no way the "wife" would let me. I was so addicted that I went and got a 1k limit credit card from Best Buy and bought a new computer without her knowledge. I told her my old one died and I needed to get a new one. She was wary but ultimately there was little she could do, it's not like it could be returned and I knew a lot more about computers then her. The addiction got worse, almost every night until 7 am, then leave for work to arrive by 8. Sleep during the day after work. Two months later she found my old computer in the garage and booted it up. That was a fun 2 weeks of the silent treatment. Then at last the day came.

"Quit the game or I'm leaving" she said. It had been over 3 years of playing. I told her "No, I'm not quitting and your not leaving, I'll slow down". I started going to bed by 2 am. It's important to note also that by this time I had ballooned up to 315 lbs. I exited high school (2003) at 200. Around this time (late 2007) I decided to join the Army. This was the nail in the coffin. I quit the game with a couple level 50 characters and didn't look back. After basic training I re-started my account. I played for a few months but it failed to live up to the memories. I stopped playing for good. I've had the itch in the back of my head for awhile to replay it, but I knew I would get sucked in again. So I was content knowing that if I ever did want to go back I could and my characters were there waiting for me. That was until November 30th 2012, when NCsoft closed its doors and killed City Of Heroes.

I was heart broken, all that work, all those fun times, deleted off of a server and forgotten forever. It was like not talking to a friend for years then finding out they have terminal cancer and by the time you get to the hospital it's to late. I felt bad, for everything I had done in the name of this game that no longer existed, hundreds of hours of my life I'll never get back. I took one hard look at the shut down on YouTube and when the servers went down I knew, the addiction was finally gone.It's funny though, I've never been fully addicted to something like this before. I understand that I can't get it but the itch to play is still there, like I could just boot it up and go whenever I wanted. The shut down has made me realize just how badly I want to play. I guess its true what they say about always wanting what you can't have.

Tuesday, December 11, 2012

Behind The Curve: Fright Night (2011)


Hey Everybody, Chris Here
Sometimes movies get lost in the jumble of life. I have a young daughter, a wife, a full time job, friends, and a dog. Needless to say I don't always get to go to the theater when I would have liked to. Yes it's true that as we age we get to do less and and less of the things we want to, and more and more of the things we need to. With that in mind I sometimes miss movies that the younger, less responsible version of myself would have gone to see opening weekend. I still get to see these movies, sometimes just a little too late to have a true discussion with people about them. Lets just say sometimes, I'm a little behind the curve.
I will also preface this by saying I have not seen the original, so I won't be comparing them.
anton-yelchin-fright-night-06.jpg
Nice symbolism, Farrell is gonna eat you good.

     I just finished watching Fright Night (2011) and boy did I enjoy it. I'm normally not one for big dumb movies that score about a C+ in the grand scheme of things but I found this one very enjoyable. I'm a sucker for vampires... (get it? ... sucker...?) Well I guess that's kind of a loaded statement, now I'm not a vampire expert or fanatic, but I'm glad to see a vampire that doesn't sparkle. I like my vampires two ways, sexy and evil. Fright Night does this very well, I may not be gay but I can respect a good looking man, and I know Colin Farrell is quite the looker. Unfortunately, he is too good looking and never comes off as menacing as he is trying to be. Maybe its just me but he has always looked more like a good guy than a bad guy. Other than Farrell this film is perfectly casted. David Tennant as Peter Vincent and Christopher Mintz-Plasse as a friend turned vampire fits well but I feel like he is still being type-casted as "McLovin". The rest of the cast, including the main character, I don't know and did an okay job. I was never questioning these actors as these people.


He doesn't look evil to me...
OH FUCK! KILL IT WITH FIRE!
     I briefly touched on my like for vampires, allow me to explain. I like learning the rules for vampires on a movie to movie basis. This one had the following; Crosses, stakes, invitation only, sunlight, always evil, holy water, garlic (mentioned but not seen) and fire. Because of the large number of ways vampires can die I wonder how they manage to be alive for so long. It's like the writers sat down and said "what kills a vampire?" They wrote down all they could think of and said "yeah that works". As opposed to several other vampire films where they have one or two weaknesses and can still be good guys. Vampires are bad guys, always. They want to eat us. Do people not understand this? It's as classic a foe as can ever be seen, something that is as smart as humans (or smarter) that is higher on the food chain. It's a scary thought. I digress back to the film.

I guess crosses only work for those that have faith.

     There are a few shots that are single camera/single take shots which I am always impressed with. The sets were good looking and I easily believed they were in the Las Vegas desert. My biggest issue with the film was the cinematography. It was filmed with 3D in mind which isn't bad in and of itself but I watched it in 2D, so it was just kind of annoying to see things coming at the camera. I'm really starting to get tired of 3D films in general, but with a film like this which is tongue in cheek horror comedy I think it's more acceptable.

   Bottom line: This movie is well written, well directed and well acted. If you like horror comedies that don't take themselves seriously take a look here. Be warned, this isn't high cinema, it's hang back, drink a few beers and enjoy cinema. I recommend it.

8 out of 10 house for sale signs stuck into a vampire.

Sunday, December 9, 2012

Halo 4: A Review - By Alex

 Hey everybody! Alex here,

   I'm finally going to bring you my review of the newest game in the Halo series; Halo 4.


Step 1. Make poster epic.
Step 2. Scrap original poster because it's not epic enough and replace it with this image.
Step 3. Release to interwebs and let fanboys (and fangirls) go crazy.

   So, a little bit about me and my love of this franchise: I own all of the Halo games and have completed all of the campaigns on Legendary aside form Halo Wars which I have yet to actually play much of (can you blame me?). I also own, have read, and greatly enjoyed all of the Halo universe books with the exception of the Forerunner Trilogy (I own the two that are out and I am currently reading them), I have bought a few of the comics as well as the overall poor quality Halo: Legends DVD which is essentially the 'Animatrix' or 'Batman: Gotham Knight'. However, I thought some of the shorts were quite good but was left feeling a little disappointed.  I should note that at the time that I am writing this review, I have only played through the campaign of Halo 4 once on Heroic difficulty and have only played the Infinity and the Multiplayer sections a few times so the majority of my review will be based on the Story Mode. With my cred thus established, let's get to it...


   To start let me say that this game is fantastic, stunning, jaw-dropping, better than I thought possible... Graphically. The graphics in this game are the best I have seen in any game and they are right up there with some of the best that I have seen in animated films. I had to watch the opening cinematic twice to make sure they weren't using real life actors in a few shots. In the game itself there are only a couple of places that I spotted that looked less that fantastic (like how some of the human faces in the in-game cinematics seemed a little off to me, but overall the face animations were on the same level as those in Mass Effect 3).  The backgrounds are beautiful art in their own right and my first play through was slowed down by a good hour because I was just walking around admiring the scenery. Side note: This game requires a HD television to fully appreciate it.




STORY
   The story is well thought out and provides you with reasons to accomplish other objectives to keep moving towards your ultimate goal, and I can honestly say that I did not see the ending coming. But here is where the cracks begin to show. While the overall story is fairly straight forward and the missions are for the most part interesting and engaging, it felt as though you had to have read the first two Greg Bear Forerunner books and first two Karin Traviss books (which I really enjoyed by the way) that have been released thus far to fully enjoy the campaign. Now I do like the idea of having books to fill the cracks in the game and give the player a more complete immersion into the world and the story, but I don't think that it should feel like you're missing out on something during the game if you choose not to go deeper with additional material. This is a little detrimental to the experience of the players who have not yet read the preceding books and takes away from the enjoyment of the game. While I'm at it, there were a few parts where I was left wondering how Cortana or another couple of characters (though it was mostly with Cortana) had the information on a previously unknown place or being that was only recently introduced. The in-game dialogue that Cortana provides is reminiscent of the little fairy that hangs around Link ("Hey, Listen!"). It doesn't add much to the game-play, and is annoying at times with how off it felt, like it was just jammed in there and left as "good enough" in a game where everything else is polished.


"Help me Obi-Wan Kenobi! You're my only hope!"
GAME-PLAY
   The game-play is crisp and smooth and left me feeling in almost complete control of Master Chief (the less than perfect control is more likely a reflection of my skill rather than a fault of the game's design), and I couldn't be happier with it. Except for the auto-aim which is pretty heavy handed throughout the game and kind of ruins the multiplayer aspect of the game for me (more on that later). Though it certainly does makes you feel like a badass when you pull off that quick headshot that saves your life until you realize that it probably wasn't your skill that saved you and then you're left feeling a little cheated and dirty. The only defense that I can come up with for this control hijacking is that you are supposed to be a Spartan; better than the best. But in actuality, I'm guessing that it's more so that the less skilled players feel better than they really are and will want to continue playing more. Who needs to practice and get better, right? I don't know about you, but if I'm good at a game, I want it to be because I'm actually good at it, not because the game is designed for me to be good at it. And *Spoilers* there were a few parts around missions 3-5 where it becomes a little boring to just hop in the provided tank or Mech and roll around blowing stuff up, but it would be all but impossible to finish the level without them. Cool idea there, but the novelty wore off quickly.

MUSIC  
   The music is wonderful and I could happily just sit and listen to it, but it did not have a singular stand out song like the original theme (Dun-dun-dun-da, dun-dun-dun-dun-dun-daa) to add to the mix. It sure felt like they were trying to create another iconic sound for the series with one song (if/when you play the campaign just listen to the sad music that is just about in every cut scene) but, it just didn't stick for me. I'm a sucker for the epic orchestral instrumentals and found these to be both noticeable when the action on the screen was slow and a good mood setting tone in the background when there was more to focus on, and really, what more do you want from a video game soundtrack?



MULTIPLAYER
   The multiplayer is... interesting. They seem to have taken the Reach multiplayer system (which wasn't bad but boy-oh-boy did it piss off the Halo 3 players), tweaked it to make it easier for people with less developed hand/eye coordination and added the loadout options and the unlockable weapons. On the topic of the loadouts, the game received a lot of flack for having directly ripped off the loadout system from Black Ops. To that I say, 'So what?'. Not being a Black Ops player myself, it's all new to me, and the loadout setup has existed in one form of another for years now. Not to mention that you could choose your weapons in the multiplayer setup menu of the last three Halo games. But yes, only recently do you have the more modifiable version where you can setup, in advance, your own individual loadouts from the weapons that you unlocked by playing the game. But before all of that, you could choose from the original class system in which you had different loadouts based on the different classes and you could change classes between deaths! (Thank you Team Fortress 2, Battlefield, Call of Duty, Monday Night Combat, etc. etc. etc). It's all just variations on a theme. To me the bigger rip-off comes from the original Call of Duty. When you die in multiplayer, the screen flashes to the view of the person that killed you a few seconds before your death. I really like this feature because it shows you just how bullshit the auto-aim is. Hell, half of the times I died in the multiplayer games I wasn't even in the sights of the person who had the final shot. I was in the peripheral scope that outlined where you might hit if you were lucky. I'm not saying that the kills were impossible to make, but they happened too frequently for them all to be 'lucky' shots. Good thing I didn't buy this game for the multiplayer.


"None of us is as bullshit as all of us."
WEEKLY UPDATES
   The weekly updates are pretty cool and a neat idea. I am a fan of the side missions that bring you more of the story not touched upon by the viewpoint in the main campaign and parallel the main story. The weekly mission packs are free and play like multiplayer objective games where you work to complete the given objective, either solo, or with a team of friends or strangers. Not to mention that each mission set comes with another amazing five or so minute cinematic intro to help further the story. And these shorts are all things of beauty.


THE END
   The end of the game (or really anything) can be the most important part of the experience to me because it's the last thing you experience and the part of the game that stays with you the longest. If handled poorly, the end can absolutely ruin an otherwise wonderful adventure (Mass Effect 3). The end gameplay of Halo 4 annoyed me at first because I thought that it was a simple cop-out to let the player control the ending actions since there really was no choice in what you could do. You had one thing that you could do and no other options but to do it, so why even give us the option at all? But after a few hours of reflection I realized that I had hesitated to "pull the trigger" so to speak because I didn't know what was going to happen. I suspected, sure, but I hesitated because I had created an emotional connection with the characters over the last 11 years and the possible ramifications were painful to think about. To have it be me who was the one to make the final move instead of simply watching it happen was a bit of brilliance and made me realize that these characters were more than just characters in a game, they have the same soul that any good characters from film or print do. The end of the story, shown in the final cinematic, has left me eagerly anticipating the next game, but wary of what could go wrong.


   In summary, I am very pleased with the game and plan to have many hours of enjoyment replaying the campaign and playing the weekly missions. The multiplayer? Not so much, I'll give it a go again but am not expecting much more out of it. I think the men and women of 343 Industries will continue to do right by the fans and the franchise because they are fans as well.



The Breakdown

GRAPHICS: 10 of 10 (Nothing in life is ever perfect, but these graphics sure come close.)
STORY: 8 of 10 (Solid story, but it loses a point for the required reading and another one because it felt like there was room for a bit more.)
GAME-PLAY: 8 of 10 (two points off for the damned auto-aim.)
MUSIC: 8 of 10 (Solid and enjoyable but nothing terribly outstanding.)
MULTIPLAYER: 5 of 10 (Interesting options and a solid format, but ruined by the nerfing (auto-aim) that is meant to create a more level playing field.)
WEEKLY UPDATES (Infinity): 9 of 10 (I haven't seen this idea before and I dig the originality and the fact that it helps fill in some of the gaps left by in the main campaign.)

OVERALL: A solid 8 out of 10. The fanboy in me was not disappointed, but a large portion of the game, the multiplayer bit, was disappointing. A solid showing and a promising start to a new trilogy... or is it a sextuplet? ...An ennealogy? Or even a decology if you count the Anniversary edition of Combat Evolved? Whatever you call it, I'm ready and waiting.